Saturday, 12 July 2014

"Exploder", the second in my series of fun Call of Duty Custom Classes

My second class for Call of Duty consists explosives, explosives and more explosives. The classes starts with the W1200 shotgun, as my primary weapon, very useful for 1-shotting enemies in close quarters combat before they can react, a Desert Eagle as my secondary weapon as it simply outclasses all other secondaries. My perks are the exciting part, I run RPG's, Sonic Boom, and Martydom.

The combination of the RPG's, enhanced with sonic boom, and Martydom and your regular grenade creates amazingly powerful explosives and area of effect damage. I love to use this class on smaller maps such as Shipment and Killhouse, and it allows me to net a number of double and triple kills leading quickly into Airstrikes and Helicopters.

When I run this class, I will 100% of the time play very aggressive and head straight foward towards the enemy, shortening the distance as much as possible so my Martydom perk and RPG's will be more useful and accurate respectively. Often times if I am in danger of being taken down by an enemy at close range, I will RPG the both of us, netting me a kill credit and denying it from the enemy.

This is a very fun class and is great to run with other teammates or a custom game with friends!

"Run-N-Gun", one of my favourite Call of Duty 4 custom classes!

As a PC Call of Duty 4 veteran, I have ran a number of different and exciting custom classes throughout my playing career. I will list 2 of my favourites with explanations of playstyle and why I chose them. Each I described will be very unique, one is a run-and-gun class and one a class for explosive fun. The second class will be discussed in a seperate blogpost.

My first custom classes, the "Run-N-Gun", consists of the P90 Silenced as the primary, Desert Eagle as secondary, Bandolier, Stopping Power and finally Steady, with Stun Grenade as the special grenade. I choose the P90 as it has a large clip which allows for continued action without reloading, and as it very well with Steady Aim, giving your a very small crosshair, and allows for running and gunning without needing to aim down the sights. Also, a glitch that is not very commonly known allows the holder of the P90 to strangely run further than other SMG's, akin to running Extreme Conditioning without really running the perk.

I choose the Desert Eagle as my secondary as it is very powerful and can easily 2-hit enemies as close range of 3-hit enemies at further range, and be quickly bursted with a quick finger. Bandolier fits well with my cautious assasin playstyle, as I often stay alive for a long time and often spray to provide covering fire. Stopping Power is very powerful and allows the P90 and Desert Eagle to excel at close range, killing enemies before they usually have a time to react. As discussed previously, the P90 meshes nicely with the P90, allowing for accurate spraying at short to mid range. I run the stun as my special grenade as it better than the flash and smoke grenade in almost all circumstances.

Useful Call of Duty 4 Console Commands

Console commands can be used within a variety of ways within Call of Duty 4. One of the main uses of the console commands is to adjust lighting and colouring effects of the game, and is often used in cinematics. Console commands are also useful when testing mods, creating maps, or creating and reviewing replays.

I will go through and outline a number of popular commands in each respective section, but firstly I must explain how to enable to the console. To enable to console, start of the Call of Duty homescreen, and click on "Options", then "Game Options", and toggle the "Enable Console" button. Each command must start with a "/", at the start! This is very important.

To load up a level where are console commands are enabled, hit your tilde or ~ key, and type, without quotes, "devmap mp_<LEVELNAME>", where <LEVELNAME> is the name of your desired level. For example to start game on Crash where console commands, I would type "devmap mp_crash".

For movie making, their a number of powerful commands. To enable film tweaks, in which one can change the colour and saturation of the map, type "r_filmtweakenable 1". Furthermore to change sunlight effects, type "r_lighttweaksunlight <INTENSITY>" and enter an intensity from 0 to 4, or to adjust the direction of the sun, type "r_lightweaksunlight", followed by the directions of the sun on the X and Y axis. Finally, the most important command is "ui_hud_hardcore 1" to remove HUD elements.

For testing mods and creating maps, one can use powerful commands such as timescale, to shift foward the game time at an accelarated rate. For example, timescale 2, makes the game run at double the usual speed. The command ufo can be used to fly around the map, through walls and buildings, and enables you to test and check elements of your map or mods.

Finally one can record their gameplay through the use of "record <DEMONAME>", "stoprecord", "demo <DEMONAME>", these commands can be used to start recording, stop recording, and playback of a specified demo respectively.

Monday, 2 December 2013

Current Problems With Call of Duty: Ghosts on the PC version

As an avid PC gamer, it is often disheartening to see the lack of polish added to the latest blockbuster games. This is especially true in CoD: Ghosts, which has faced a multitude of these issues, which will be discussed below.

A major issue if that of FOV, or Field of View, which dictates the amount of vision the player has of the world around. IN CoD: Ghosts, this is currently defaulted and locked at 65, and unable to be changed without the use of third-party programs. This small FOV can often cause headaches in some players who are conditioned to playing with higher field of view.

There is also a lack of player owned and run dedicated servers which can emerge as a form of community were bonds are formed between regular players of a server. These dedicated servers would also have the ability to follow their own rotation of maps to suit the preferences of those who play it.

There is also a cap on the frames-per-second (FPS) at 91, which does not allow powerful PC's to reach even smoother gameplay and thus their potential.

Wednesday, 1 May 2013

Call of Duty: Ghosts Teaser Trailer PLUS Official Release Date and Reveal Date

The new Call of Duty: Ghosts Trailer is now live on the official CALLOFDUTY YouTube channel.


The trailer details the reveal date to be on the 21st of May 2013, and will be shown on the new generation XBOX. This basically confirms that the new Call of Duty: Ghosts will be available on both the next generation XBOX and Playstation. The trailer reveals that the plot of the game will be based on the use of masks. We could see deception, stealth, double agents, black operations or the popular character "Ghost"?... who knows what will happen, but we know it will be a thriller!

Call of Duty: Ghosts will highly likely continue the successful formula employed by both Treyarch and Infinity Ward in the famous Call of Duty series, fighting all over the world in the thrilling singleplayer modes and pitting players against each other in hectic multiplayer modes.

The official release date is set at the 5th of November 2013 with pre-orders being available at the official CALLOFDUTY website.

Friday, 22 March 2013

Call of Duty: Ghosts - Information and Announcement Date

According to a video by popular YouTube personality, Drift0r, the next instalment in the Call of Duty series will named "Call of Duty: Ghosts". This information allegedly comes  from an industry insider, and is one who Drift0r regards in the highest degree. Call of Duty: Ghosts will supposedly include a number of new features into the game.

The plot of Call of Duty: Ghosts will possibly be set in a futuristic world, but due to a currently unknown event, forces the characters to use the weapons of today. Call of Duty: Ghosts will also include a number of new gameplay elements such as a dynamic load screen in which a player may rappel or enter the level in a more realistic and fun way. Other gameplay element news to Call of Duty: Ghosts will include changes to player movement, notably the introduction of a system where the player has the ability slide while shooting, bringing a fresh new element to gameplay. The prone and crouch systems will also change and will the player to peak around corners, which was only previously possible in the PC versions of the game. Day-Z style rolling is also said to be possible while in the prone position.

Call of Duty: Ghosts also seeks to bring in a much more dynamic environment with its dynamic load screens. The environments and structures are supposedly able to be affected by player interactions and player killstreaks in the game, but this feature is said to only be working well in the Singleplayer version of the game. Call of Duty: Ghosts will also see the removal of the Spec Ops minigame, and seek to introduce something new which is unknown at this time.

It is rumoured that the Call of Duty: Ghosts announcement date will be on May 1.

Stay tuned for more information, regarding Call of Duty: Ghosts maps, Call of Duty: Ghosts weapons, and Call of Duty: Ghosts characters!